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AAEmu ArcheAge 5.0.7.0 (Relics of Hiram) emulation - short in-game footage. Additional writeup of this build.
Note: this in-development AAEmu fork is supported via the projects Discord (server boost). As a result, it isn't publicly available for download like the main 1.2 development (which is much further along in terms of the game systems and main story/race quests)
ArcheAge server emulator boot - 5.0.7.0 (Relics of Hiram) September 2, 2025 build - VMWare Workstation Pro 17 virtual machine. Additional writeup of this build.
Note: this in-development AAEmu fork is supported via the projects Discord (server boost). As a result, it isn't publicly available like the main 1.2 development (which is much further along in terms of the game systems and main story/race quests)
ArcheAge 1.2 game client. Version 1.2 (October 14, 2014) is currently the main development target for this emulator. Many of the basic things have been implemented where large majority of the game can be played. I'm using the pre-compiled server build from May 2025 (the Github has more recent changes/bug fixes). There are some quests that are missing, mobs that are stacked on top of each other, achievements don't seem to work, etc, but these are minor issues.
1.2 pre-dates a lot game systems (no heroes, no hero halls, no dwarf and warborn races, no community centers, rudimentary trade, many zones still closed off, etc). Auroria is mainly the faction base area of Diamond Shores along with the Ayanad Library (the mobs inside do not aggro properly though). Mounts, pets, vehicles, ships, gliders work properly. Still cool to have an older build with the original game world where you can experience good portions of the early world of ArcheAge.
ArcheAge 1.2 server side emulator (AAEmu) startup
Found this 2000 era PR (shot in the office) clip of Shiina Hekiru for the Sony VAIO (since she had a tie-up with them since the Face to Face release in 1999). The original clip I had was 320x240. I used Aiarty Video Enhancer to upscale it to 480p (using the superVideo-HQ model); longer writeup about this.
This is also testing the "CC" (English) subtitling (click the CC button to turn on subtitle captions).
This was at WWDC in May 1997 at the San Jose Convention Center. Jobs was still an adviser to CEO Gil Amelio at the time (as part of the NeXT acquisition by Apple). How he could articulate responses to q's on the fly + his 1997 keynote at Macworld Boston a few months later in August is what led me to eventually invest in Apple (after further due diligence) in the fall of 1997 (many thought I was crazy at the time and rightfully so given the uncertainty). The other side effect of this as a then Unix gearhead/system engineer (Sun Micro with Solaris+Ultra SPARC) is that Rhapsody (Mac OS X Server 1.0) is what also led to me to be a part of Apple Enterprise with Mac OS X Server v10 (Cheetah-Jaguar) with focal points being Server Admin and Workgroup Manager/Xserve/Xserve RAID. I occasionally re-watch these older videos for a retrospective look as to what shaped things over the next decade leading into the release of the iPhone.
Rhapsody (a PowerPC version of OPENSTEP) is what morphed into Mac OS X Server 1.x and became the core foundation for the Mac OS X v10.x releases (and all current day macOS versions) that came shortly after that. The lower level stacks of the operating system formed what became the system software that power the iPhone (iOS), iPad (iPadOS), AppleTV (tvOS), Apple Watch (watchOS), and Apple's current foray into spatial computing with the Vision Pro (visionOS). All of this has its lineage in NeXTSTEP (what became OPENSTEP), the BSD based Unix operating system that came with Apple's acquisition of NeXT, Inc (and also brought Steve Jobs back to the company he co-founded).
The web broadcast was of very low quality (given the technology at the time) and later "better" sources came off a recording on video tape (still of grainy quality once digitized). So I put my RTX 4070Ti Super to good use to ML upscale/enhance/noise reduce this fireside chat to 720p 60fps (tried it on my M4 Pro mini but the RTX in my PC was crunching through it twice as fast). Trying to get this upscaled to 1080p didn't look good (maybe a few more iterations of the software algorithms and LLM's will allow that).
Didn't always agree with his takes, but I always appreciated the thoughtful replies. Might as well have these in better quality. Note: had the starting and ending music tracks by the Grateful Dead erased to remove the visibility reduction in certain regional territories.





